We are a group of talented developers for business and gaming. We mastermind from around the globe, collaborating to create an environment and culture that spark creativity while developing content that delivers equally in space as it does on gaming consoles.

What We Do

We have a dedicated group of artists and developers that enjoy creating new gaming ideas within the industry. Our business side has space reserved for partnering with filmmakers to bring fresh content to the industry. We are also speaking with passenger drone companies with initiatives to create simulation platforms for new training in urban flight.

Our dedicated team provides superior support. We will manage and maintain your project for your peace of mind. We’ll collaborate with companies to deploy advanced management tools for unique projects and find the right solution for your gaming needs.

Our Vision

A huge spike in demand for the industry upon release of industry 4.o according to the World Economic Forum.  We seek to fill the shoes of a global movement that is dripping with opportunity. Technology is opening up hundreds of thousands of jobs worldwide as the industry continues to seek talent to assist in tech investment initiatives, and we plan to shake hands at the top.

We are inspired by new passenger drone companies to provide gaming initiatives in NASA, Space X, Boeing, USAF, Marines, and more.

Come Play with Us

Step 1: High Concept

The first major step in how to develop a game is the high concept. This is a general idea. It’s a very brief description where you try to distill your ideas down to a few sentences

Step 2: Pitch

This is the big one. You pitch your idea in a summarized form to best communicate ideas and their goals. It’s also a time to promote why it would be a prudent idea to develop financially and commercially.

Step 3: Concept

Further along, this is the lovechild between the high concept and pitch. This is where you outline and describe all of the aspects of the game. We’re talking story, demographics, risk analysis, and a boatload of information.

Step 4: Game Design Document

This document includes aspects tied to actual gameplay and may include prototypical aspects of your project.

Step 5: Prototype

This is where you and your team can shine early on. Building the prototype will allow you to develop the methods in which you’ll fully execute your idea. It’s a good way to build a proof of concept, adapting your goals into a more tangible form.

Step 6: Production

  • Design
  • Level Creation
  • Programming

This is when the ball starts to roll. Things like sound and early graphical assets begin to be implemented. The game is lifted off of the ground and finally starts to take shape. This is where programming comes into the game development process.


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